![]() ![]() This hack-movie-tie-in title by Zombie Studios (their second) seems an unlikely game to inspire the same kinds of lofty questions that a starchild like “Portal” might. In addition to having to take a double dose of blood pressure medicine, when I finished “Saw II,” I had a few genre-related questions buzzing around my (crushed) brainpan. Be prepared to spend a lot of time looking at your headless corpse on the floor-oh, and the loading screen. While I know there are games which are notoriously more difficult than this, “Saw II: Flesh and Blood,” like its predecessor, is all about repeatedly slogging through the same sections 20 to 25 times in a row until you do it perfectly-and the reward is you get to live to face the next seemingly impossible decapitation puzzle. That’s what these games are about-blindly persevering through multiple, multiple, multiple deaths. Kiss me.” (Some of that would probably have to go on the back.) I’m seriously thinking about getting T-shirts made: “I finished the Saw games on normal difficulty without punching a hole in my wall. Land of the Dead: Road to Fiddler's Green.
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